In that peacedeal, genoa ofc paid money to Milan, which technically means they lost a war. In my game for example Genoa got seperate peaced out in a war i called them in which was against milan and some other allies. This is kind of unbalanced as of now and still not correctly coded. Idk what counts as good relations, but alliances definitely work. Assuming you've picked the option to try and keep the italian states in the HRE, you need to beat the states you want to keep in the HRE in a war (you just need to win it, dont need to take any provinces) or have "good relations" with them. With emperor dlc, you have to wait for the imperial incident. It has definitely changed it, but I'm not sure how Though not sure if the new update made changes to the event. This does mean losing the potential Imperial authority.png Imperial Authority bonus from adding those provinces normally. Thus, Austria can take some or all of the provinces with vassals or PUs, without needing to hold them directly to add them to the HRE as normal. ![]() This decision adds the emperor's (& subjects') Italian provinces to the HRE immediately, and prevents the Shadow Kingdom event forever. The Rein in Northern Italy decision allows some extra flexibility in achieving this goal. ![]() If all these provinces are in the HRE from 1490 to 1550, the event cannot fire. Preventing the Shadow Kingdom event requires adding eight more provinces to the HRE: Venice's, Treviso, Friuli, and Verona, Urbino, and The Papal State's Ancona, Romagna, Umbria, and Roma. If the Roman Empire gains a parliament through any reform that grants one (such as Parliamentarism for example), it will be named the Senate, as a reference to the Roman Senate which existed throughout the Republican and Imperial periods of Rome.Originally posted by Keaton:From the Wiki - chapter Rein in Northern Italy This is unique because this is the only way to rediscover a lost culture aside from custom nations and console commands. Ironically the Roman Empire can reform into the Holy Roman Empire by becoming emperor of the HRE and revoking the privilegia and centralising the Empire.Īdditionally, the Roman Empire has a very special effect upon formation, as it will convert all provinces of the nation's primary culture group to Roman Culture and set that as the primary culture. The other way to play the Roman Empire is to restore the Roman Empire as Byzantium in Crusader Kings II and converting the save to EU4 using the Europa Universalis 4 Save Converter. Any Christian or Pagan nation other than the Holy Roman Empire or the Papal States can restore the Roman Empire by decision after re-conquering most of the historical Empire. While the Western Roman Empire ceased to exist long before the era covered by Europa Universalis IV, the Eastern Roman Empire continued to survive as Byzantium. Historically, the Roman Empire was the dominant great power in Europe in the first few centuries AD and the first major empire of its kind and left behind a legacy that would form the very foundation for European civilisation of subsequent ages. Imperium Sine Fine −25% Core-creation cost −5 Years of separatismĪmbition: +33% National manpower modifier Imperial Bureaucracy +10% National tax modifier +5% Administrative efficiency ![]() Roman Architecture +20% Production efficiency The Roman Legions +15% Land force limit modifier +10% Infantry combat ability Traditions: +5% Discipline +1 Yearly legitimacy +1 Yearly devotion +0.3 Yearly republican tradition Please help with verifying or updating this infobox.
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