I benchmarked the framerate in places that used that particular effect (e.g. However, I didn't necessarily benchmark in those same spots. I’m also obligated to disclose that I took the screenshots in places that best showcased what the graphics setting did. Then, I would take the setting to the next step to do the same until I reached the highest step for that setting. At that point I would measure the framerate and then record it. My testing involved cranking everything to the highest possible setting, and then lowering the setting I wanted to test to the lowest. I’ve also included a table with the framerate for every level of every setting to show the performance cost. I’ve described how impactful each setting is to the image, and provided screenshots (click to enlarge) so you can judge the visual differences for yourself. This is the bulkiest part of the guide, and probably the most useful. GPU: Nvidia GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (4GB/8GB) Maximum Requirements (1080p60fps on the Ultra Preset)ĬPU: Intel Core i7-4770K 3.5 GHz or AMD Ryzen 5 1600X 3.6 GHz GPU: Nvidia GeForce GTX 960 (2GB) or AMD Radeon R9 380 (3GB) Recommended Requirements (1080p60fps on the High Preset)ĬPU: Intel Core i5-3570 3.4 GHz or AMD Ry 3.1 GHz GPU: Nvidia GeForce GTX 750 (1GB) or ATI Radeon HD 5850 (1GB) Minimum Requirements (720p60fps on the Low Preset) GPU: Nvidia GeForce GT 730 (1GB) or ATI Radeon HD 5570 (1GB) ![]() I've heard anecdotes about how Intel's 13th generation processors can pull it off as well, but given the major disparity in the amount of 元 cache between those and the AMD ones, I'm pretty sceptical.ĬPU: Intel Core i3-6100 3.7 GHz or AMD FX 8350 4.0 GHz These processors can render the content at high refresh rates because of the absurd amount of 元 cache they have. To my knowledge there are only 4 CPU's currently in existence that can run 8 and 16 man content, the Ryzen 7 5800X3D, the Ryzen 7 7800X3D, the Ryzen 9 7900X3D, and the Ryzen 9 7950X3D. That’s just how the engine is and we can’t do anything about it. You could be running an RTX 4090 and the latest Threadripper CPU but still suffer from FPS drops. This is because when the game runs 8 to 16 man content like Warzones, World Bosses, and Operations the engine just can’t keep up. One thing to remember however is that any system requirements I can come up with are only really meaningful for PVE situations like Class Stories, Expansions, Flashpoints, etc. That's because the game has gone through loads of engine improvements, both graphical and performance-related! Those old specs just don’t hold up anymore, but after extensive research, I've come up with some system requirements that are accurate, detailed, and tell you what to expect. This is an oversight on BioWare's part, because while the system requirements they've given were accurate at the time, they are not accurate today. Don’t bother telling me that you checked already, because the requirements on Steam and elsewhere are complete rubbish. It also opens the door for optimizing the game or doing something more drastic like updating it to DX11 (or even DX12 or Vulkan), but with their ridiculous work ethic, I just don't see that happening.īefore we start, I want you to make sure you meet the system requirements. A 64-bit client is supposed to help BioWare make more content and do it faster too. The performance impact for most of the settings is virtually identical (in terms of percentage, of course). ![]() Other than my computer's specs, nothing really changed between these new 64-bit benchmarks and the old 32-bit ones. ![]() The 64-Bit Update-An Epitome of the Silly Notion of "BioWare Magic"Īfter extensive benchmarking, my thoughts on the new 64-bit client are pretty negative-it's just as much of a dumpster fire as before, except now it can use more RAM. All you need is some time to spare, and a pair of eyes to read the guide, so let’s get started. Luckily for you I’ve already done all the legwork for you. It takes hours of anger and frustration, and tons of trial and error to accomplish the feat. And believe me, trying to make this game run well is not an easy thing. Now, I can't wave a magic wand and bring the game up to date with modern standards, but what I can do is help you get the best experience out of BioWare's pathetic engine that your system can possibly manage. I'd wager that many people reading this guide weren't even alive in 2002. The game also uses DirectX 9, an API that came out in 2002. Not only does it run on said 32-bit 64-bit dumpster fire of an engine, it runs on a modified alpha build of it. One of those flaws is the engine the game runs on-the HeroEngine. It’s got amazing story, fun MMO combat, and an awesome community. Star Wars: The Old Republic is a flawed masterpiece.
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